![]() ![]() Hurl Stones can only be bought at character creation. Fire Strike and Death Strike aren't effective enough to consider. ![]() Poison Strike and Holy Strike lower the victim's stats, but they don't disable. Cold Strike disables for 3 turns, but has a lower success rate and dispels on hit. Lightning Strike disables for 1 turn, but it has a good attack rate and doesn't dispel on hit. Don't spend starting skill points on anything you could buy at level up. ![]() I chose Lightning Strike, Hurl Stones, and Night Vision as my starting abilities. I just finished a Keepers -> Elves run last night. The movement abilities (Forestry, Mountaineering, Cave Crawling) are all important, and I think True Seeing and Vision 4 are both too useful to pass up. Res keeps disables from killing you, and Dam is actually really useful to improve. 10 Att is another high priority so your leader can keep killing things. You want Def at 10 (after considering your buffs and items) as second priority (first priority is Wall Climbing). Then add a mix of Att, Resist, and some other abilities (like the movement abilities), and finally look into adding Dam and Spell Casting. Wall Climbing should be among the first things you select at level 1, then mostly Def until Def is near 10. The default hero should be able to clear the campaign just fine. ![]()
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